Blizzard Entertainment:BlizzardCore

Revision as of 10:09, 15 June 2025 by Phaneron (talk | contribs)

Datamining

= Source files

References to source files from 3.3.5a:

Engine/Source/BlizzardCore/BlizzardCore/Include/Blizzard/Util/HashMap.h
Engine/Source/BlizzardCore/BlizzardCore/Source/Packages/IOUnit/IOAlignUnit.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/Packages/IOUnit/IOFileUnit.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/Packages/IOUnit/IOUnitContainer.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/Packages/Mopaq/NewZerofill.h
Engine/Source/BlizzardCore/BlizzardCore/Source/Packages/Mopaq/SFileArchives.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/Packages/Mopaq/SFile.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/System/Debug/StackCrawlMach.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/System/File/Filestack_Posix.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/System/File/Filestack_Streaming.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/System/File/Filestack_Win32.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/System/Memory/MemoryStorm.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/System/Memory/New.cpp
Engine/Source/BlizzardCore/BlizzardCore/Source/System/String/String.cpp