WoW: Difference between revisions
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== Compilers == | == Compilers == | ||
On Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler | On Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler (but which version?) | ||
== Dependencies == | |||
The WoW client was known to have the following dependencies: | |||
* fmod - For in-game audio playback | |||
* lua - Used extensively for Glue and FrameScript. Much of the client runs through this Lua interface. | |||
* libexpat - Used to parse XML, commonly used in GlueXML and FrameXML | |||
Revision as of 21:45, 11 June 2025
The Whoa and Thunderbrew projects are based on the mission of recreating a faithful and open-source implementation of the World of Warcraft 3.3.5a.12340 Wrath of the Lich King client.
Why work with 3.3.5a mainly?
The game and its libraries have become significantly more complex in the intervening 10+ years. By picking 3.3.5a, it's possible to imagine our implementation will eventually be complete.
Study
Many attempts have been made throughout history to study the internals of this client.
Compilers
On Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler (but which version?)
Dependencies
The WoW client was known to have the following dependencies:
- fmod - For in-game audio playback
- lua - Used extensively for Glue and FrameScript. Much of the client runs through this Lua interface.
- libexpat - Used to parse XML, commonly used in GlueXML and FrameXML