WoW: Difference between revisions
No edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
|name = World of Warcraft | |name = World of Warcraft | ||
|image = WoW Box Art.jpg | |image = WoW Box Art.jpg | ||
|type = | |type = Computer game | ||
|authors = [[Blizzard Entertainment]] | |authors = [[Blizzard Entertainment]] | ||
|license = Proprietary | |license = Proprietary | ||
Revision as of 05:06, 14 June 2025
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment for Windows and Mac OS X.
Client
Server
Our mission
The Whoa and Thunderbrew projects are based on the mission of recreating a faithful and open-source implementation of the World of Warcraft 3.3.5a.12340 Wrath of the Lich King client.
The game and its libraries have become significantly more complex in the intervening 10+ years. By picking 3.3.5a, it's possible to imagine our implementation will eventually be complete.
Study
Many attempts have been made throughout history to study the internals of this client.
To consolidate and refine our collective understanding into a monolithic, usable reverse-engineering package, Binana, a repository of symbol databases and C headers, was created.
Compiler
For Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler but which version?
For the Mac OS X port, the XCode version of GCC was used.
Libraries
The WoW client was known to have the following libraries:
- fmod - For in-game audio playback
- lua - Used extensively for Glue and FrameScript. Much of the client runs through this Lua interface.
- libexpat - Used to parse XML, commonly used in GlueXML and FrameXML
Software that supports 3.3.5a
3.3.5a benefits from a significant buy-in from the community of developers, making it the de facto standard version of WoW.