Jump to content

Blizzard Entertainment:Storm: Difference between revisions

From Thunderbrew
No edit summary
No edit summary
Line 7: Line 7:
}}
}}


{{Quote|text="Blizzard games released since 1996 to 2004 (Diablo, Diablo II, Starcraft, Warcraft II and Warcraft III) shipped with Storm.dll, a dynamic library that contained functions that were able to read data from the archives. This DLL also contained memory management functions, network support, compression functions and other. There was also a Mac version of this library, named Storm.bin. Storm.dll only contained functions for reading MPQs. The MPQ writing functions (saving games, creating maps etc.) were compiled inside the main game executable."}}
<blockquote>
Blizzard games released since 1996 to 2004 (Diablo, Diablo II, Starcraft, Warcraft II and Warcraft III) shipped with Storm.dll, a dynamic library that contained functions that were able to read data from the archives. This DLL also contained memory management functions, network support, compression functions and other. There was also a Mac version of this library, named Storm.bin. Storm.dll only contained functions for reading MPQs. The MPQ writing functions (saving games, creating maps etc.) were compiled inside the main game executable.
</blockquote>

Revision as of 02:48, 14 June 2025

Blizzard games released since 1996 to 2004 (Diablo, Diablo II, Starcraft, Warcraft II and Warcraft III) shipped with Storm.dll, a dynamic library that contained functions that were able to read data from the archives. This DLL also contained memory management functions, network support, compression functions and other. There was also a Mac version of this library, named Storm.bin. Storm.dll only contained functions for reading MPQs. The MPQ writing functions (saving games, creating maps etc.) were compiled inside the main game executable.