WoW:GxApi: Difference between revisions

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GxApi is a high-level graphics API used in World of Warcraft.
GxApi is a cross-platform graphics API that is part of the World of Warcraft engine. It:
 
* Creates/destroys the window in which the game runs, which starts the game being able to read input events
 
* Loads/unloads texture and geometry data
 
* Creates/destroys textures
 
* Draws to the window
 
== Graphics device ==
 
GxApi supports multiple low-level graphics APIs such as OpenGL and Direct3D (DirectX) 9. It does this by wrapping an base interface class, <code>CGxDevice</code>, whose
virtual member functions handle the actual calls to the graphics driver.
 
=== Windows device ===
 
On Windows, the derived classes include:
 
;
; <code>CGxDeviceOpenGl</code> : OpenGL implementation. Enabled by passing <code>-opengl</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]] prior to launch: <code>SET gxApi "OpenGL"</code>
; <code>CGxDeviceD3d</code> : Direct3D 9 (DirectX) implementation. Enabled by passing <code>-d3d</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]] prior to launch: <code>SET gxApi "D3D9"</code>
; <code>CGxDeviceD3d9Ex</code> : Direct3D 9Ex (DirectX) implementation. Enabled by  passing <code>-d3d9ex</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]] prior to launch: <code>SET gxApi "D3D9Ex"</code>