WoW:GxApi: Difference between revisions
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; <code>CGxDeviceOpenGl</code> : OpenGL implementation. Enabled by passing <code>-opengl</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]]: <code>SET gxApi "OpenGL"</code> | ; <code>CGxDeviceOpenGl</code> : OpenGL implementation. Enabled by passing <code>-opengl</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]] prior to launch: <code>SET gxApi "OpenGL"</code> | ||
; <code>CGxDeviceD3d</code> : Direct3D 9 (DirectX) implementation. Enabled by passing <code>-d3d</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]]: <code>SET gxApi "D3D9"</code> | ; <code>CGxDeviceD3d</code> : Direct3D 9 (DirectX) implementation. Enabled by passing <code>-d3d</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]] prior to launch: <code>SET gxApi "D3D9"</code> | ||
; <code>CGxDeviceD3d9Ex</code> : Direct3D 9Ex (DirectX) implementation. Enabled by passing <code>-d3d9ex</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]]: <code>SET gxApi "D3D9Ex"</code> | ; <code>CGxDeviceD3d9Ex</code> : Direct3D 9Ex (DirectX) implementation. Enabled by passing <code>-d3d9ex</code> as a command-line argument, or by setting a [[WoW:CVar|CVar]] prior to launch: <code>SET gxApi "D3D9Ex"</code> | ||