Blizzard Entertainment:BlizzardCore: Difference between revisions
No edit summary |
No edit summary |
||
| Line 9: | Line 9: | ||
BlizzardCore was/is an internal standard library used by Blizzard. It is believed to have a similar role to [[Blizzard Entertainment:Storm|Storm]], except that its API more fully utilizes C++ features such as references and namespaces. | BlizzardCore was/is an internal standard library used by Blizzard. It is believed to have a similar role to [[Blizzard Entertainment:Storm|Storm]], except that its API more fully utilizes C++ features such as references and namespaces. | ||
At some point, BlizzardCore seems to have taken several responsibilities over from Storm, such as memory allocation (thought it uses the same name as Storm's memory allocation functions) and Mopaq asset compression. | |||
== Features == | == Features == | ||
* File: provides a uniform filesystem API across platforms. | * File: provides a uniform filesystem API across platforms. | ||
* Mopaq: provides access to [[Blizzard Entertainment::Mopaq|Mopaq]] compressed files. | |||
== Datamining == | == Datamining == | ||