WoW:3.3.5a: Difference between revisions
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| [[Blizzard Entertainment:Tempest|Tempest]] || ? || [[Blizzard Entertainment]] || 3D arithmetic classes and routines || [[Blizzard Entertainment:Storm|Storm]] | | [[Blizzard Entertainment:Tempest|Tempest]] || ? || [[Blizzard Entertainment]] || 3D arithmetic classes and routines || [[Blizzard Entertainment:Storm|Storm]] | ||
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| [[Firelight Technologies:FMOD]] || ? || [[Firelight Technologies]] || 3D sound effects library || None | | [[Firelight Technologies:FMOD|FMOD]] || ? || [[Firelight Technologies]] || 3D sound effects library || None | ||
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Latest revision as of 05:42, 17 June 2025
Reverse engineering
Many attempts have been made throughout history to study the internals of this client.
To consolidate and refine our collective understanding, a single reverse engineering repository called binana was invented.
Compiler
For Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler but which version?
For the Mac OS X port, the XCode version of GCC was used.
Libraries
The WoW client was known to have the following libraries:
- fmod - For in-game audio playback
- lua - Used extensively for Glue and FrameScript. Much of the client runs through this Lua interface.
- libexpat - Used to parse XML, commonly used in GlueXML and FrameXML
| Library | Version | Author | Description | Depends on |
|---|---|---|---|---|
| BlizzardCore | ? | Blizzard Entertainment | None | |
| Storm | ? | Blizzard Entertainment | BlizzardCore | |
| Tempest | ? | Blizzard Entertainment | 3D arithmetic classes and routines | Storm |
| FMOD | ? | Firelight Technologies | 3D sound effects library | None |
Software that supports 3.3.5a
3.3.5a benefits from a significant buy-in from the community of developers, making it the de facto standard version of WoW.