Blizzard Entertainment:Storm: Difference between revisions
No edit summary |
No edit summary |
||
| Line 8: | Line 8: | ||
<blockquote> | <blockquote> | ||
"Blizzard games released since 1996 to 2004 (Diablo, Diablo II, Starcraft, Warcraft II and Warcraft III) shipped with Storm.dll, a dynamic library that contained functions that were able to read data from the archives. This DLL also contained memory management functions, network support, compression functions and other. There was also a Mac version of this library, named Storm.bin. Storm.dll only contained functions for reading MPQs. The MPQ writing functions (saving games, creating maps etc.) were compiled inside the main game executable. | "Blizzard games released since 1996 to 2004 (Diablo, Diablo II, Starcraft, Warcraft II and Warcraft III) shipped with Storm.dll, a dynamic library that contained functions that were able to read data from the archives. This DLL also contained memory management functions, network support, compression functions and other. There was also a Mac version of this library, named Storm.bin. Storm.dll only contained functions for reading MPQs. The MPQ writing functions (saving games, creating maps etc.) were compiled inside the main game executable. | ||
... | ... | ||
Since Warcraft III version 1.29.2.9231, storm.dll is no longer used by any Blizzard game. The code is entirely included in the main executable (i.e. Warcraft III.exe). | Since Warcraft III version 1.29.2.9231, storm.dll is no longer used by any Blizzard game. The code is entirely included in the main executable (i.e. Warcraft III.exe)." | ||
— [http://www.zezula.net/en/mpq/stormdll.html zezula.net, ''Storm.dll''] | — [http://www.zezula.net/en/mpq/stormdll.html zezula.net, ''Storm.dll''] | ||